There was an interesting article in Quartz today discussing the idea that playing board games might actually make you a nicer person…and happy.

Sounds like a big dream, I get it. But here’s the crux of the author’s stance:

In all of these ways, board games release players—however temporarily—from the maxim that life is divided into clear, consistent categories of winners and losers, and that there is a moral logic as to who falls into which category. As film and media studies professor Mary Flanagan tells The Atlantic, board games prompt us to reflect on “turn-taking and rules and fairness.”

In that regard, I can get behind the idea. Board games allow you to adopt alternate personas, characters, or simply states of mind. By engaging with a world that is unreal, the trials and tribulations and monotony that make up so much of adult life subside, even for a few hours, and allow one to change their perspective.

Game play, if you think about it, encourages players to change perspective, to think about the world differently. It might not be a far stretch to assert board games afford players the audacity of hope.

Maybe that’s a bit of a stretch, but recall the last time you sat around a table with some friends or your family and had a game night. Wasn’t something as basic as cardboard and plastic enough for you to have a good time? Can’t the same be true for students in a classroom?

We all need to change perspectives once in a while. Why not give it a try?

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