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  • Sale!

    Board Game

    $32.97

    This is the Know Opportunity Board Game. Play the game. Win at life. You may not ever become an entrepreneur, but learning the fundamentals of entrepreneurship will help you be more effective in every area of your life! WHY KNOW OPPORTUNITY? True Entrepreneurship There’s a better way to get kids to think big. 80% of…

  • Educators Package + Curriculum

    $627.00

    This is the Know Opportunity Board Game for Educators Games, Curriculum, and Early Access to the Digital Board Game (coming mid 2018)! It’s not a game. It’s a Teacher’s Best Friend. You get 6 Games, Access to 36 weeks of curriculum, Updated content in the Educators Portal, & Free shipping!   Each game comes with:…

  • Entrepreneur Curriculum

    $497.00

    The 36 modular lessons in the curriculum are designed to be flexible. Many schools don’t have dedicated entrepreneurship classes, so with this program you have access to build your lessons appropriate for your class format. THIS WORKS FOR Entrepreneur Clubs Elective Classes Integration with Economics or Business classes As a standalone course The curriculum was…

  • Know Opportunity Income Statement

    Income Statement Pads

    $9.95$30.95

    Each pad contains 50 sheets of the Income Statement. Choose from 5, 10, 15, or 20-pad order options.

Board Gamers

For At-Home Players

The game is set to be a standard price and ultimately works to expand your vision of what opportunity looks like. From social media to video gaming, we all have friends or connections overseas, but have you ever thought how you might work with that person? No board game can teach you everything there is to know about entrepreneurship, but the obstacles and rewards in the game are almost all taken from real-life scenarios, and the idea is to encourage players to think about building their ideal lifestyle, and to not be limited by geographic location. Global commerce is insanely easy to access, even for the leanest start-up. And this game will get you thinking how to be a part of global entrepreneurship.

FOR

HOMESCHOOL

FOR

ENTREPRENEURS

Educators

Know Opportunity is a comprehensive entrepreneurship course that includes global entrepreneurship curriculum (36-weeks) and a business board game that teaches the fundamentals of global entrepreneurship. The curriculum has been adapted into entrepreneurship boot camps, leadership programs, business training courses and so much more.

For At-Home Players

The game is set to be a standard price and ultimately works to expand your vision of what opportunity looks like. From social media to video gaming, we all have friends or connections overseas, but have you ever thought how you might work with that person? No board game can teach you everything there is to know about entrepreneurship, but the obstacles and rewards in the game are almost all taken from real-life scenarios, and the idea is to encourage players to think about building their ideal lifestyle, and to not be limited by geographic location. Global commerce is insanely easy to access, even for the leanest start-up. And this game will get you thinking how to be a part of global entrepreneurship.

Use as a Course

The Curriculum Is Designed to Be Flexible. It Includes Everything You Need to Use as a Full or Part-time Course Throughout the Year.

Use as a Module

If You Already Have an Existing Course, the Curriculum Can Be Used as a Module(S) to Enhance Your Current Lessons.

Complementary System

The Curriculum Is Enhanced by the Board Game, Which Reiterates the Lessons Learned Through the Course.

Student Elevator Pitches

At the beginning of the course, most high school students may feel uncomfortable speaking about business concepts in front of their peers. Know Opportunity purposely integrates pitch sessions and presentations into the curriculum to help students:

Business Profiles

Students start off the year with assigned business profiles. All lessons taught and knowledge gained in the first semester will be applied to these profiles, so that students can understand how the information would apply to a real business. Some of these are recognizable professions/careers, others employ a little more whimsy. Here’s why:

BREAKS DOWN BARRIERS
Teenagers are especially susceptible to fear of peer thoughts and public perception. If they are assigned a profile, it removes self-consciousness about the validity of a business idea and, instead, allows them to have fun while becoming fully engaged.

EXISTING CONNECTIONS BECOME MORE
Many students are active on social media or play video games with peers who live in other countries. The game includes foreign connections in each of the profiles so that students can explore how a friend or connection overseas can actually be a benefit to their business research and growth.

Game Reiterates Curriculum

Students play the board game in class, which reiterates the lessons learned throughout the course. The game engages on the four levels of Deep Learning, as well as:

EXTEMPORANEOUS SPEAKING
Pitch sessions during the game get students comfortable with talking in front of a group

BUSINESS MATH (INCOME STATEMENT)
Students track their revenues and expenses throughout the game, helping teach business math.

DEVELOP PARTNERSHIPS
Certain game cards allow players to develop partnerships with each other.

RISK VS. REWARD
Players have the ability to invest in potential money-making projects in foreign countries

Apply to Student Business

In the second half of the year, students will revisit the lessons taught during the first semester, but this time the lessons will be applied to their own business idea. As the course progresses, they will:

and can then formulate the foundation of a business plan. This is a safe, fun way for them to explore the viability of their dream business.

Multi-channel Engagement

The curriculum includes a variety of elements to keep students engaged. We have found that incorporating multiple channels for learning and creativity has proven beneficial to increased student engagement and comprehension of the coursework. They will be presented with: Classroom Instruction

Teacher-driven lectures and conversations

Includes recommendations for content such as “Shark Tank” and interviews with entrepreneurs

Quizzes, interviews and more

Get comfortable with being uncomfortable

Learn why presentation matters

Curriculum

Session 1

Go to Session 1 Page

Download Week 1

Download Week